1. Episode 01: A Perfect Storm for Adventure
Aired: Apr 6, 2012Double Fine Productions launches a Kickstarter campaign to fund the developme...
Apr 10, 2014NR12h 04m8.8
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
1. Episode 01: A Perfect Storm for Adventure
Aired: Apr 6, 2012Double Fine Productions launches a Kickstarter campaign to fund the developme...
2. Episode 02: A Promise of Infinite Possibility
Aired: May 11, 2012After the campaign’s record-breaking success, Tim is faced with the reality o...
With the premise of the game in place, Tim begins assembling his team from Do...
4. Episode 04: Walking Around in Our Drawings
Aired: Aug 8, 2012Concept artists from Double Fine’s most iconic games gather for an art jam to...
5. Episode 05: It's Gonna Get Hairy
Aired: Sep 19, 2012As the story and structure of the game continue to develop, the production te...
6. Episode 06: That Bagel Filter Thing
Aired: Oct 26, 2012Lead Artist Nathan "Bagel" Stapley struggles to find a balance between repres...
7. Episode 07: We'll Handle it
Aired: Dec 21, 2012The team has to face some harsh realities as it becomes more apparent the Kic...
8. Episode 08: Adventure Games Are Not Dead
Aired: Mar 7, 2013Nearly a year after the launch of the Kickstarter, the team is ready to prese...
Tim is invited to host the annual Game Developers Choice awards during an ind...
10. Episode 10: Part One of Something Great
Aired: Jul 2, 2013The team is revitalized by the response to the trailer’s premiere at GDC, but...
As a plan for release is settled, the team is under pressure to hit a deadlin...
12. Episode 12: A Whole Different Game Experience
Aired: Nov 1, 2013Voices are put to the many eccentric characters of Broken Age by a cast of ne...
13. Episode 13: Crash Landing a Plane
Aired: Dec 24, 2013Peter McConnell's music is brought to life by the Melbourne Symphony Orchestr...
14. Episode 14: I Think This is a Winner
Aired: Jan 28, 2014The audio and visual effects teams feel the crunch on the eve of the release ...
15. Episode 15: Evergreen Games
Aired: Apr 10, 2014The public response to Broken Age is met by the studio with mixed feelings. T...
16. Episode 16: This Time it's Just for Love
Aired: Jul 9, 2014Tim discusses the aftermath of Act One's release while the team preps the iPa...
17. Episode 17: Deadline for Tim
Aired: Oct 17, 2014The team is working hard on the new content for Act 2 of Broken Age, but ever...
18. Episode 18: Constipation and Defcon 4
Aired: Jan 7, 2015December is fast approaching, and while Tim may finally have his writing out ...
As Double Fine nears the end of development on Broken Age, the company is fac...
20. Episode 20: We Did Our job
Aired: Jul 16, 2015After three years of development, the team is finished with Broken Age and mo...
Appearances